This template was previously listed as the 'default' template, with the majority of functions used being native to the engine itself. i.e. there is no separate script file to implement any additional behaviour for the mouse cursor. This makes it a good choice for learning how AGS works, since it makes heavy use of the mouse cursor functions.
As a general guide, right clicking changes your cursor mode, left clicking uses the current cursor mode.
This template also contains the majority of examples for save game and option handling, and also demonstrates the default handling for an inventory window.
One script module is included, which allows the main character to be controlled with the keyboard. This is switched on and configured with some default settings, but can be reconfigured or switched off entirely by using the defined functions.
Example:
// configure the player for arcade action
KeyboardMovement.Mode = eKeyboardMovementModePressing;
KeyboardMovement.KeyUp = eKeyW;
KeyboardMovement.KeyDown = eKeyS;
KeyboardMovement.KeyLeft = eKeyA;
KeyboardMovement.KeyRight = eKeyD;
KeyboardMovementMode KeyboardMovement.Mode
Sets the keyboard movement mode. Possible values are:
eKeyboardMovementModeNone (disable keyboard control)
 eKeyboardMovementModeTapping (tap a direction to move)
 eKeyboardMovementModePressing (hold down a direction to move)
eKeyCode KeyboardMovement.KeyUp
Assigns the key used to move the player upwards.
eKeyCode KeyboardMovement.KeyDown
Assigns the key used to move the player downwards.
eKeyCode KeyboardMovement.KeyLeft
Assigns the key used to move the player to the left.
eKeyCode KeyboardMovement.KeyRight
Assigns the key used to move the player to the right.