(Formerly part of GetGameParameter, which is now obsolete)
readonly bool ViewFrame.Flipped
Gets whether the frame was set to Flipped in the editor.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.Flipped) {
  Display("This frame is flipped");
}
else {
  Display("This frame is not flipped");
}
See Also: Game.GetViewFrame, ViewFrame.Graphic
(Formerly part of GetGameParameter, which is now obsolete)
readonly int ViewFrame.Frame
Returns the frame number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
  frame.View, frame.Loop, frame.Frame);
See Also: Game.GetViewFrame, ViewFrame.Loop, ViewFrame.View
(Formerly part of GetGameParameter, which is now obsolete)
int ViewFrame.Graphic
Gets/sets the sprite slot number that this view frame displays.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This frame uses sprite %d", frame.Graphic);
See Also: Game.GetViewFrame
(Formerly known as ViewFrame.Sound, which is now obsolete)
 (Formerly known as SetFrameSound, which is now obsolete)
 (Formerly part of GetGameParameter, which is now obsolete)
AudioClip* ViewFrame.LinkedAudio
Gets/sets the audio clip that plays when this frame comes around in animations.
If there is no linked sound, this should be null.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.LinkedAudio == null)
{
  Display("This frame has no frame-linked audio.");
}
else
{
  frame.LinkedAudio.Play();
}
checks view WALKING to see if frame 4 in loop 2 has a linked audio clip; if so, plays it.
Compatibility: Supported by AGS 3.2.0 and later versions.
See Also: Game.GetViewFrame
(Formerly part of GetGameParameter, which is now obsolete)
readonly int ViewFrame.Loop
Returns the loop number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
  frame.View, frame.Loop, frame.Frame);
See Also: Game.GetViewFrame, ViewFrame.Frame, ViewFrame.View
(Formerly part of GetGameParameter, which is now obsolete)
readonly int ViewFrame.Speed
Gets the speed setting of the view frame. This is 0 by default but may have been changed in the AGS Editor.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This frame has speed %d.", frame.Speed);
See Also: Game.GetViewFrame
(Formerly part of GetGameParameter, which is now obsolete)
readonly int ViewFrame.View
Returns the view number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
  frame.View, frame.Loop, frame.Frame);
See Also: Game.GetViewFrame, ViewFrame.Loop, ViewFrame.Frame